
About Rajat Sharma
3D Prop Artist |Game Asset Artist |Hard Surface Artist
Hi my name Rajat. I am a passionate 3D modeler focused on creating clean, detailed, and game-ready assets. I mainly focus on hard-surface modeling and always try to improve my topology, shapes, and overall presentation. My goal is to create strong and creative digital assets that look professional and realistic. I am always learning new skills, improving my workflow, and working hard to meet industry standards.
Hi my name Rajat. I am a passionate 3D modeler focused on creating clean, detailed, and game-ready assets. I mainly focus on hard-surface modeling and always try to improve my topology, shapes, and overall presentation. My goal is to create strong and creative digital assets that look professional and realistic. I am always learning new skills, improving my workflow, and working hard to meet industry standards.
Skills
- Maya
- Zbrush
- Unreal engine
- Substance Painter
- 3ds max
- Marbulous Designer
- Clean topology (good edge flow)
- Efficient polygon usage
- High poly → Low poly workflow
- Retopology skills
- Proper scale & real-world proportions
- No unnecessary geometry
- Clean UV unwrapping (minimal stretching)
- Texture baking (Normal, AO, Curvature, etc.)
- Strong understanding of PBR materials
- Smart material storytelling (wear, damage, dirt logic)
- Strong understanding of bevels & chamfers
- Mechanical logic (things must look functional)
- Assets look engineered — not decorative.
Education
- Dr. B.R. Ambedkar UniversityAdvanced Program in Game Art and Design With Specialization | Graduation year 2025
Certificates
Advanced Program in Game Art and Design With Specialization - Aptech Ltd.
Feb 2025
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