I will clean & animator-friendly basic character rig in maya

Basic Humanoid Rig

Basic humanoid rig in Maya with IK/FK arms, legs, spine and head controls.

Delivery Time
3 Days
Package Includes: see all
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Service details

I will create a clean, animator-friendly humanoid character rig in Autodesk Maya, suitable for games and basic animation.

This offer is designed for indie developers, students, and small projects

I will create a clean, animator-friendly humanoid character rig in Autodesk Maya, suitable for games and basic animation workflows. This service is ideal for indie developers, students, and small studios who need a reliable rig without paying studio-level prices.

You will receive a proper biped rig with IK/FK arms and legs, spine, neck, and head controls, plus twist and roll joints for smoother deformations in elbows and shoulders. The rig will follow clean joint naming, orientation, and hierarchy, making it easy to animate and compatible with Unreal Engine and Unity pipelines.

The setup focuses on stability and usability, not unnecessary complexity. Controls are simple, organized, and ready for animation. The final delivery will be a clean Maya scene file (.mb or .ma).

This offer does not include facial rigging, advanced muscle systems, or full corrective blendshapes. One character per order.

The character model must have clean topology (quads preferred). Please message me before ordering with your model and project details so I can confirm everything in advance and avoid delays. (Thanks)

Key details

  • Dimension
    3D
  • Purpose
    Animated Videos
Special note from freelancer
Clean humanoid/biped rig in Autodesk Maya with IK/FK arms and legs, spine, neck, and head controls. Includes twist joints for smooth deformation. Suitable for basic animation and game-ready pipelines. No facial rig included.
FAQs
is you are character humanoid

yes,...............

Dattu Khairatkar

Dattu Khairatkar

    3D Rigger

    I am a 3D Character Rigger specializing in humanoid and game-ready rigs using Autodesk Maya. My focus is on creating clean, stable, and animator-friendly rigs that work well for animation and Unreal/Unity pipelines If you need a simple, clean humanoid rig that just works, feel free to message me before ordering.

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