Silver
3 Days
1 Day (...)
- 1
- 1
- +
- 1
- -
- -
- -
- -
- -
- -
simple and low poly hard surface models for games and animation
I am a growing 3D modeler, I create clean, optimized, and production-ready assets built with strong technical fundamentals. My work focuses on clean topology with proper edge flow, ensuring meshes are structured, efficient, and free from shading issues. I focus on using polygons wisely and keeping strong shapes without adding extra, unnecessary geometry, so each asset runs smoothly in real-time.
I follow a professional high-poly to low-poly workflow, building detailed high-resolution models and transferring that detail through precise baking of normal, ambient occlusion, curvature, and other essential maps. I also provide clean retopology for complex or dense meshes, delivering quad-based, well-organized geometry suitable for real-time use or animation.
I make sure the scale and proportions match real life, so the assets look realistic and well-built. I carefully unwrap the UVs to avoid stretching and keep the texel density even, creating clean and organized layouts that are ready for texturing. With a strong understanding of PBR materials, I create surfaces that respond realistically to light, applying wear, damage, and dirt logically based on function rather than decoration.
I pay close attention to bevels, chamfers, and surface transitions to achieve realistic highlights and proper light behavior. Every model is built with mechanical logic in mind—components look functional, structurally plausible, and engineered. The result is assets that are technically solid, visually strong, and ready for professional pipelines.
Clean topology (good edge flow), Efficient polygon usage, High poly to Low poly workflow, Retopology skills, Proper scale & real-world proportions, Clean UV unwrapping, Strong understanding of PBR materials, Strong Understanding of bevels & chamfers, Mechanical logic (things must look functional).

Hi my name Rajat. I am a passionate 3D modeler focused on creating clean, detailed, and game-ready assets. I mainly focus on hard-surface modeling and always try to improve my topology, shapes, and overall presentation. My goal is to create strong and creative digital assets that look professional and realistic. I am always learning new skills, improving my workflow, and working hard to meet industry standards.
Hi my name Rajat. I am a passionate 3D modeler focused on creating clean, detailed, and game-ready assets. I mainly focus on hard-surface modeling and always try to improve my topology, shapes, and overall presentation. My goal is to create strong and creative digital assets that look professional and realistic. I am always learning new skills, improving my workflow, and working hard to meet industry standards.

Terms and conditions apply